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This is in part because it's a PowerPC based architecture, which isn't super far removed from x86, and also is well known and as far as I know fully documented.īy contrast, the PS2 ran on the "emotion engine," an not so well documented, odd MIPS based architecture (that wasn't exactly MIPS though), with undocumented instructions, a weird instruction pipeline, multiple chips running in conjunction (two VUs in parallel, the main CPU, and of course, the PS1 chip which IIRC was running as the I/O controller).
GETTING SNES EMULATORS ON GEAR VR FULL
You can run Dolphin at full speed on a much weaker PC than you can PCSX2. The Gamecube/Wii architecture is simpler to emulate. Also, the emulators are not really mature enough yet on the platform from a coding and optimization perspective, but for now I'll focus on the hardware being emulated and why it's difficult. it all comes down to system architecture and arm is just not up to the task proper PS2 emulation. It might be possible to have monoscopic PS 2 games but I doubt you'll get decent frame rate.
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